Ship building is even worse, with less help. Crafting has a brief pop up, but seems overwhelming at first. Or how about that you can sell things directly from your ship inventory? You’ve gotta figure that out on your own. Did you know that there is a cover system in the game? It took me a few dozen hours to realize that. What few pop-ups exist in Starfield to tell you about its systems are brief and often unhelpful, and more often than not, there is no explanation given for how to do something. And some are so obscure or obtuse that many players would never discover or understand them at all without help.Īnd yet, Starfield will often not be the one to provide that for you. Some of those systems are very confusing, and require lots of system knowledge and practice to truly understand. Starfield has dozens of interconnected game systems, each with their own depth and complexity. Starfield is an absolutely gargantuan game, and I don’t just mean in the amount of star systems you can visit or local wildlife you can gun down, but also in its systems. Starship flight is one of the most confusing systems Tutorials – In Need of a Kobayashi Maruīefore anything else, let’s discuss an ever-present issue through the game that seeps through everything (one of two such issues, but we are saving the other one for the end. Without further ado, let’s look at Starfield, and see each part so we can try to assess the sum of them. Again, more on that later), that it is hard to get a bearing on it as a reviewer. It’s a huge game, with so many systems meant to appeal to so many players (although maybe not enough players. And I suspect everyone will interpret Starfield differently, giving different things different ratings. If I was rating individual elements, my enjoyment would fluctuate rapidly between 10/10s for things that are truly amazing, 2/10 for things that are absolutely terrible, and 5/10s for things that are just… there. Starfield is a great achievement in many ways, a bog-standard Bethesda game in other ways, and a bizarre failure in other ways. But I’m not going to give Starfield a 7.5, because while I enjoyed it, not everyone else will. I’ll spoil something now: that’s a 7.5 game from me. It’s not all it’s cracked up to be, if you ask me, but it is solid. Massive, buggy, just sharp enough and interesting enough to keep your attention, and - at the end of the day - just plain fun. A bit overhyped until the inevitable turn, when people will start making video essays entitled “I was WRONG about Starfield” or “Starfield is an Absolute Nightmare.” It’s a game just about everyone (well, not everyone, but we will get to that) will play eventually, put tens or hundreds of hours into, and then agree that it’s “flawed, but fun.” Starfield, like all Bethesda RPGs, is a popcorn experience. Solid skeleton on its own, better with mods.
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